Commander

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Basic concepts (edit)

Commanders lead your troops and oversee various tasks in your city.

This information originally comes from the Official FAQ.

For an overview of available commanders, see the full list.

Commander categories[edit | edit source]

Commanders are divided into combat-type and internal affairs-type

  • Combat-type: Consists of Infantry, Cavalry, Spearmen, and Bowmen, matching a Commander with their corresponding troop type will boost their troops' battle attributes.
  • Internal Affairs-type: Consists of research, training, gathering, production, and construction, choosing the corresponding commander for different operations will help greatly improve efficiency.

Commander level[edit | edit source]

Raising commander level increases the commander's attributes, as well as the number of troops they can lead.

  • Use EXP items to raise your Commander Level.
  • EXP Items can be obtained by attacking Rebel Camps and Exile Fortresses, as well as earned from various quests.
  • The maximum level of your commanders is 30, but your actual maximum depends on your title.
  • A Commander's level determines their Equipment Level and Skill Level caps.

Commander rank: Stars[edit | edit source]

Raising commander star level increases the commander's attributes, as well as the number of troops they can lead.

  • Increasing a commander's star level requires consumption of corresponding Commander Medals.
  • Commander Medals can be obtained from Astrological Prophecy, Holy Prophecy, Main Quests, Discount Packs, Exile Fortresses, and Rebel Camps. (See commander list.)
  • Commander Star Level determines the number of General Skills that can be attached, the higher their Star Level, the more General Skills that can be attached.
Stars Required medals Misc
- 10 Unlocks commander
* 20 (4 per star rank) Unlocks second skill
** 40 (8 per star rank)
*** 80 (16 per star rank) Unlocks third skill
**** 160 (32 per star rank) Unlocks fourth skill
***** 350 (70 per star rank) Unlock valor upgrades

Commander skills[edit | edit source]

Commander skills are divided:

  • Talent skills can determine the development direction of a Commander's skills, and these skills cannot be changed.
  • General skills can be freely assigned to commanders according to the commander's position or your own preferences.

Learning general skills:

  • General skills (or skill fragments) can be obtained from Skill Study in the Observatorium.
  • 10 skill fragments can be combined to craft a skill.
  • One commander cannot learn the same skill twice.
  • You can upgrade skill by consuming skill xp.
  • Skill level cannot exceed commander Level.
  • Learned skills can be forgotten, after which the skill returns to the Skills Inventory, along with 70% of consumed skill EXP.

Commander equipment[edit | edit source]

Equipment increases a commander's attributes and attribute bonuses. Each commander can equip up to 4 pieces of equipment. Some equipment slots require a minimum commander level to unlock.

Equipment slot Commander minimum level
Weapon -
Armor -
Boots 3
Helmet 5

Equipment can be upgraded in three ways:

  • Level: Initial crafting of equipment and its upgrade (level increase) requires equipment shards and forge powder. Equipment level cannot exceed commander level.
  • Tier: Additionally, you can increase equipment quality or tier. This consumes qohorik forge drawings and minting codexes. The higher the equipment's quality, the more materials it will need, but the corresponding attributes will also get a greater increase. Tier upgrade also has an item level requirement:
Tier Minimum level
Gray -
Green 8
Blue 15
Purple 21
Gold 27

Set bonuses[edit | edit source]

Set bonuses aree activated once 4 pieces of equipment reach the specified level. The higher the set level, the greater the attribute bonus. For combat-type commanders, set bonuses increase attack, defense, and health of their favorite troop. For other commanders, set bonuses grant various bonuses depending on their specialization, for example, bonuses to training quantity, speed, and cost reduction for training-type commanders.

Set Name Item level Att / Def / Health
(combat commanders)
I. Basic 5 3 / 0 / 0
II. Intermediate 10 3 / 5 / 0
III. Advanced 15 3 / 5 / 8
IV. Elite 20 3 / 5 / 18
V. Epic 25 3 / 18 / 18
VI. Legendary 30 18 / 18 / 18
VII. Primordial 35 18 / 18 / 18 + other stats
VIII. TBD 40 18 / 18 / 18 + other stats

Materials[edit | edit source]

Obtaining materials:

Equipment recycling:

  • You can remove equipment from commanders you no longer use.
  • This function is free and you can recycle 4 equipment slots per day.
  • You receive 70% of the upgrade materials in the process.

Commander bonds[edit | edit source]

When two Commanders with Bond relations are sent into battle or deployed at the same time, they will each receive corresponding Bond bonuses.

Commander attributes[edit | edit source]

Commander Attributes are divided into Basic Attributes and Detailed Attributes, which will receive corresponding bonuses when the Commander is sent into battle or deployed.