Town
Towns are NPC groups randomly spawning on the world map. They are similar to villages, but the rewards are shared by all house members.
They come in levels 1 to 5. Lv1~3 towns create safe resources. Lv4~5 Towns create unsafe resources.
House members can rally a town. Upon victory, the town will be occupied by the house. Attacking a neutral town does not break truce.
Whether you are attacking an unoccupied town or a town occupied by another house, the town's defenders remain the same.
Towns were originally called cities in the early versions of the game.
Rewards[edit | edit source]
Rewards are continuously generated for all members of the house. An occupied town generates resources and other rewards. After 6 hours, a town gets depleted and disappears. You can claim the rewards on the house screen.
There's a maximum capacity of resources from towns that can be accumulated for claiming. When this capacity is full, excess resources are lost. Claim the rewards regularly.