Rebel leader

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World map (edit)

Rebel leaders are world map units that require players to consume Endurance for a single-player rallied attack. Generous rewards can be earned for attacking and defeating them.

Summoning[edit | edit source]

Rebel leaders do not spawn naturally. Instead, they are summoned by players in a specific location on the world map. You can summon leaders from the intel center.

There are 4 types of rebel leaders coming from unknown intel; each drops special items on defeat:

  • Chief officer (commander upgrades)
  • Chief hunter (dragon upgrades)
  • Quartermaster (resources)
  • Scout leader (speed ups)

Additional leader types come from special troop intel; dropping corundum and troop-specific upgrade materials:

  • Dothraki warrior leader
  • Mountain clan leader
  • Unsullied leader
  • Wildling bowmen leader

After a leader is summoned, there is a protection period, during which only the summoner can attack the leader. After the protection period, any player can attacks. Attacks from other houses trigger fervor.

Fight mechanic[edit | edit source]

Attacking a leader costs 10 endurance. You must attack with 2 or more armies simultaneously to initiate the attack. The total number of troops is restricted by "multiple expedition size" (increase it by building up your training field).

Leaders initially have a fixed amount of health. Each attack deducts a certain amount of health, based on the number of soldiers killed. Attacking players receive conquest rewards for each battle, based on leader level and rarity. The type of rewards depends on the leader type.

Leaders are defeated when their health drops to zero. The player who kills them receives extra reward. The player's house receives a house gift. There is no limit to how many house gifts dropped by rebel leaders you can claim.

The number of soldiers that can fight the leader in each battle is fixed and does not change when the health decreases.

After a leader is summoned, it stays on the map for 5 hours before leaving.

Tips[edit | edit source]

  • An attack against a rebel leader can cause a maximum of 25% damage. As a result, you need at least 4 attacks to kill a leader.