Release 2021-10-14

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Game updates (edit)

📢10/14 Game Update Notice📢[edit | edit source]

Esteemed Lords,

We will be carrying out maintenance on 10/14/2021 (Thurs) from 09:00 AM to 02:00 PM (UTC+8). During this time, servers will be taken offline for maintenance. Please plan ahead for your gaming time to avoid abnormal losses.

In this update, the new all troop type Commander - Night King will be added. Adjustments will also be made to The Long Night Event, removing groupings and adjusting the difficulty of enemies.

  • ⏰[Update Time] 10/14 (Thurs) 09:00 AM - 02:00 PM (UTC +8)
  • ✏[Compensation Range] Only players who created their character before 10/14 (Thurs) 09:00 AM (UTC+8) can claim the compensation
  • 🎁[Update Compensation] 700 Gold Dragons
  • ※If server is still not online by 02:00 PM (UTC+8), for every 1 hour delayed, 100 Gold Dragons will be added to the compensation. Time less than 1 hour will be calculated as 1 hour.
  • ※Once maintenance is completed, the system will automatically grant and activate an 8-hour Truce. Please do not worry.

1 All Troop Type Commander - Night King[edit | edit source]

1. Character Story: After humans die, the Night King can revive them as White Walkers. Piercing a White Walker's body with Dragonglass can kill it. But what happens if Dragonglass is plunged into a living man's heart?

2. Skill: The Night King is an all troop type Commander. The Night King can trigger different skills according to the composition of troops deployed, at most triggering the skill of only one troop type.

For example, if in a deployment of 100 troops where 60 are Infantry, then the proportion of Infantry is 60%, triggering the Infantry Skill. The Night King's skill is determined at the point of deployment. Throughout the subsequent battle, the Night King's skill will not change even if troop proportion changes. A snowstorm blows at the beginning of battle that applies 3 stacks of Eternal Winter Marks to each unit on the enemy's field. When the troops that Night King is in is deployed with a Dragon, 1 additional Eternal Winter Mark is applied. During a rally, the Eternal Winter Marks of multiple Night Kings can stack up to a maximum of 7 marks. Units with the Eternal Winter Marks take 5% more damage and deal 5% less damage.

  • 🟢Infantry Skill: Triggers when the troop's proportion of Infantry is >55%. Each time Infantry take damage, Attack increases by 75%, stacking up to 10 times. When Infantry counterattack, there is a 40% chance that damage dealt by the next attack of the countered unit will be decreased by 18%. If the countered unit has an Eternal Winter Mark, 1 mark stack will be removed, and damage dealt by their next attack will be decreased by 50%.
    (Tips: Infantry Attack bonus is calculated by addition. For example, if the original Infantry Attack bonus is 100%, after taking damage 2 times, the Attack bonus becomes 100% + 75% × 2 = 250%.)
  • 🟡Cavalry Skill: Triggers when the troop's proportion of Cavalry is >55%. When Cavalry attack, there is a 50% chance that 60% of the enemy units killed by Cavalry will be revived as Wight Cavalry and initiate a one-time attack against the enemies, dealing 135% damage. Wights will die after the attack. If the targeted enemy unit has an Eternal Winter Mark, 1 mark stack will be removed and their chances of revival as Wight Cavalry will be increased to 100%.
    (Tips: Damage dealt by Wight Cavalry is determined by Night King's troops and the number of enemy units killed. The higher the Attack of Night King's troops and the greater the number of enemy units killed, the higher the damage.)
  • 🟠Spearman Skill: Triggers when the troop's proportion of Spearmen is >55%. When Spearmen attack, if the targeted unit has no Eternal Winter Mark, there is a 35% chance of applying 1 Eternal Winter Mark to the target. If the targeted unit has an Eternal Winter Mark, 1 Eternal Winter Mark will be consumed, increasing the attack's Crit Rate by 35% and Crit Damage by 35%.
  • 🔴Bowman Skill: Triggers when the troop's proportion of Bowmen is >55%. Once every turn, before allied troops begin to attack, Bowmen deal 40% damage to all enemy units in a random row. When Bowmen attack units with Eternal Winter Marks, 1 Eternal Winter Mark will be consumed, increasing the attack's damage bonus by 100%.
    (Tips: Damage bonus and the effect of the Commander Skill Strong Bow can stack. For example, given the damage bonus of max level Strong Bow is 20%, after triggering the Night King's skill, the damage bonus becomes 100% + 20% = 120%.)

2 The Long Night Event Adjustments[edit | edit source]

Event Time: 10/29 (Fri) - 11/6 (Sat)

  • Adjusted Shop Refresh Rules: When the event begins, the redemption attempts for all items will be reset. After the event begins, the redemption shop will not refresh daily. You can redeem the items you want at any time, and there is no need to save up tokens. You can redeem after the Shop refreshes daily.
  • Groupings: Canceled Groupings in the Winter is Coming event will not affect The Long Night event. All lords can redeem all items in the redemption shop.
  • Event Enemy Difficulty Adjustment: The difficulty of White Walkers' Siege, the Night King and other enemies will change according to a server's age. The longer a server has been open, the more difficult the enemies will be. For example, K1 has been open for longer than K30, so enemies will be more difficult.
  • The Night King's Double: After the Night King appears, the Night King will spawn near King's Landing, and the Night King's Double will also appear near other 5-star castles (such as Winterfell). Rewards are the same as those from the Night King.

The aim of adjusting enemy difficulty and increasing the number of Night King's Doubles is to enable more lords to get the Night King's rewards and to prevent lag caused by too many players gathering near the Night King. We will continue to make adjustments if lords find the difficulty of enemies to be unsuitable.

3 Maester's Tower, Military Council[edit | edit source]

  • We've added Infantry Crit Rate (requires upgrading Infantry Specialization first) and Bowmen Crit Rate (requires upgrading Bowmen Specialization first) to Maester's Tower.
  • We've added Cavalry Crit Rate (requires upgrading Cavalry Specialization first) and Spearmen Crit Rate (requires upgrading Spearmen Specialization first) to the Military Council, as well as Crit Damage, Tenacity, and Resistance, which can increase the Crit Damage, Tenacity, and Resistance of corresponding troop types.
    • Tenacity: Tenacity can reduce an attacker's Crit Rate when allied troops are attacked. For example, if the enemy's Crit Rate is 30% and allied troops' Tenacity is 10%, when attacked, the enemy's actual Crit Rate will be 30% - 10% = 20%.
    • Resistance: Resistance can reduce Crit Damage when enemy attacks crit. For example, if the enemy's Crit Damage is 200% and allied troops' Resistance is 20%, when enemies crit, their actual Crit Damage will be 200% - 20% = 180%.

4 Other Adjustments[edit | edit source]

  • Commander Skill Reset: The skills that Commanders come with can be reset. After resetting, skills will revert to Lv. 1, and 70% of the upgrade materials will be returned.
  • Truce Replacement Rules Adjustments: When using Truce items, the Truce will not take effect if the duration is less than the remaining time of the current Truce. For example, if the current Truce has 8 hours remaining, a 4-hour Truce item used at this point in time will not take effect (Truce remains as 8 hours).
  • Training Grounds: Defaults to automatically skip battle animations.
  • Details to Tatical Fragment Draw probability adjustment can be found at the following link:👉https://gotm.gtarcade.com/en/article/7011135.html


Source: https://www.facebook.com/GOTWinterIsComingMobile/posts/399027048294985